THE PARTY

OVERVIEW
Card game for 2-4 players each representing a castle estate. Played with 10,J,Q,K,A of each suit and both Jokers. The characters are as follows:

  • Butler (10)
  • Thief (J)
  • Queen (Q)
  • King (K)
  • Jewel (A)
  • Sleuth (Joker)

    SCENARIO
    There is a party located between the castle estates. Each castle has members who go to the party.

    RULES
    1.
    Deal 4 cards to each player.

    2. The rest go face down to make up the Royal Party Room.

    3. Basically, the player either sends someone to the party or robs another castle. In all cases, when any player has less than 4 cards, cards to make up 4 are drawn from the Royal party Room. The symbol ** is a reminder for this rule.

    4. If the player has a King or Queen, they "go to the party" one per turn unless they are the same suit then they can both go. The card(s) goes face down in a second pile called the Royal Arrival Room. **

    5. A Thief (J) can be shown and an opponent's castle robbed. The player selects one card from the opponent's hand hoping for a Jewel (A). If a Jewel is found, the Thief stashes the Jewel (puts it aside) otherwise, the card selected gets added to the player's hand. The Thief goes to the Royal Arrival Room. **

    6. If the opponent has a Sleuth (Joker) when the Thief is shown, the Thief is caught before stealing a card and is taken to the party by the Sleuth - both cards go to the Royal Arrival Room. **

    7. At any point, a player who has a Thief (J) and a Jewel (A) in their hand can show them and stash the Jewel. The Thief goes to the Royal Arrival Room. **

    8. If the opponent has a Butler (10), the Thief (J) will be caught stashing the Jewel (A) and all 3 go to the Royal Arrival Room. **

    9. If, when the Thief (J) robs the opponent's castle, he finds a Butler (10), the Butler informs the Thief of the whereabouts of the opponent’s stashed Jewel (A) if there is one. All three go to the Royal Arrival Room. Only two go if there was not a stashed Jewel. **

    10. If the player does not present a Thief (J) on their turn then at least one of the player's cards must go to the party. The card(s) is always announced as a Queen or King going to the party. The player must bluff when the card is not a Queen or King. **

    11. When a Queen and/or King go to the party, the opponent can call a bluff. If the cards are not what was announced, a stashed Jewel of the player goes to the party. If the card is as announced, a stashed Jewel of the opponent goes to the party. **

    12. Sleuths (Joker) never go to the party. With bad planning, this may force a Jewel to go to the party as a Queen or King. **

    13. The following phrases must be performed:

  • When going to the party: "The King (Queen) is going to the party." If "castle" is said then the player does not take the turn.

  • When all the people have left the Royal Party Room (there is only one pile), the player whose turn it is shuffles the cards. While shuffling, the player must announce the Royal Guests in a very formal manner... "Presenting the Regal Duchess of North Humberton and her prized poodle, Cinderella..."

  • The Sleuth (Joker) always says, "Ah ha, I've nabbed you single-handedly you dastardly gem lifter!" to the Thief (J).

  • The Butler (10) when seeing the Thief (J) stashing a Jewel (A) always says, "I see that and that's no tin of caviar!"

  • When the Thief (J) is presented and the opponent does not have a Sleuth (Joker), the opponent says "Raise the drawbridge."

  • A Thief (J) can choose from the opponent's hand without the opponent shuffling their hand unless the opponent says "Shuffle 'round the castle" repetitively before the Thief is presented.

    14. The game is over when one player stashes all 4 Jewels (A). This player is the winner and gets to eat whatever they want.






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